As part of my studies at Think Tank Training Centre, I was tasked with texturing a high-resolution sci-fi drone model. This project focused on creating realistic, detailed textures using physically accurate materials, wear and tear, and storytelling elements to convey functionality and history. I utilized industry-standard tools like Mari and V-ray, and techniques to achieve a grounded, cinematic look, with particular attention to surface variation, edge damage, and material breakup. This exercise strengthened my skills in look development and realistic texture creation for film and game-ready assets.
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